event-store-design
Design and implement event stores for event-sourced systems. Use when building event sourcing infrastructure, choosing event store technologies, or implementing event persistence patterns.
Documentation
Event Store Design
Comprehensive guide to designing event stores for event-sourced applications.
Do not use this skill when
- The task is unrelated to event store design
- You need a different domain or tool outside this scope
Instructions
- Clarify goals, constraints, and required inputs.
- Apply relevant best practices and validate outcomes.
- Provide actionable steps and verification.
- If detailed examples are required, open
resources/implementation-playbook.md.
Use this skill when
- Designing event sourcing infrastructure
- Choosing between event store technologies
- Implementing custom event stores
- Optimizing event storage and retrieval
- Setting up event store schemas
- Planning for event store scaling
Core Concepts
1. Event Store Architecture
┌─────────────────────────────────────────────────────┐
│ Event Store │
├─────────────────────────────────────────────────────┤
│ ┌─────────────┐ ┌─────────────┐ ┌─────────────┐ │
│ │ Stream 1 │ │ Stream 2 │ │ Stream 3 │ │
│ │ (Aggregate) │ │ (Aggregate) │ │ (Aggregate) │ │
│ ├─────────────┤ ├─────────────┤ ├─────────────┤ │
│ │ Event 1 │ │ Event 1 │ │ Event 1 │ │
│ │ Event 2 │ │ Event 2 │ │ Event 2 │ │
│ │ Event 3 │ │ ... │ │ Event 3 │ │
│ │ ... │ │ │ │ Event 4 │ │
│ └─────────────┘ └─────────────┘ └─────────────┘ │
├─────────────────────────────────────────────────────┤
│ Global Position: 1 → 2 → 3 → 4 → 5 → 6 → ... │
└─────────────────────────────────────────────────────┘
2. Event Store Requirements
| Requirement | Description |
|---|---|
| Append-only | Events are immutable, only appends |
| Ordered | Per-stream and global ordering |
| Versioned | Optimistic concurrency control |
| Subscriptions | Real-time event notifications |
| Idempotent | Handle duplicate writes safely |
Technology Comparison
| Technology | Best For | Limitations |
|---|---|---|
| EventStoreDB | Pure event sourcing | Single-purpose |
| PostgreSQL | Existing Postgres stack | Manual implementation |
| Kafka | High-throughput streaming | Not ideal for per-stream queries |
| DynamoDB | Serverless, AWS-native | Query limitations |
| Marten | .NET ecosystems | .NET specific |
Templates
Template 1: PostgreSQL Event Store Schema
-- Events table
CREATE TABLE events (
id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
stream_id VARCHAR(255) NOT NULL,
stream_type VARCHAR(255) NOT NULL,
event_type VARCHAR(255) NOT NULL,
event_data JSONB NOT NULL,
metadata JSONB DEFAULT '{}',
version BIGINT NOT NULL,
global_position BIGSERIAL,
created_at TIMESTAMPTZ DEFAULT NOW(),
CONSTRAINT unique_stream_version UNIQUE (stream_id, version)
);
-- Index for stream queries
CREATE INDEX idx_events_stream_id ON events(stream_id, version);
-- Index for global subscription
CREATE INDEX idx_events_global_position ON events(global_position);
-- Index for event type queries
CREATE INDEX idx_events_event_type ON events(event_type);
-- Index for time-based queries
CREATE INDEX idx_events_created_at ON events(created_at);
-- Snapshots table
CREATE TABLE snapshots (
stream_id VARCHAR(255) PRIMARY KEY,
stream_type VARCHAR(255) NOT NULL,
snapshot_data JSONB NOT NULL,
version BIGINT NOT NULL,
created_at TIMESTAMPTZ DEFAULT NOW()
);
-- Subscriptions checkpoint table
CREATE TABLE subscription_checkpoints (
subscription_id VARCHAR(255) PRIMARY KEY,
last_position BIGINT NOT NULL DEFAULT 0,
updated_at TIMESTAMPTZ DEFAULT NOW()
);
Template 2: Python Event Store Implementation
from dataclasses import dataclass, field
from datetime import datetime
from typing import Any, Optional, List
from uuid import UUID, uuid4
import json
import asyncpg
@dataclass
class Event:
stream_id: str
event_type: str
data: dict
metadata: dict = field(default_factory=dict)
event_id: UUID = field(default_factory=uuid4)
version: Optional[int] = None
global_position: Optional[int] = None
created_at: datetime = field(default_factory=datetime.utcnow)
class EventStore:
def __init__(self, pool: asyncpg.Pool):
self.pool = pool
async def append_events(
self,
stream_id: str,
stream_type: str,
events: List[Event],
expected_version: Optional[int] = None
) -> List[Event]:
"""Append events to a stream with optimistic concurrency."""
async with self.pool.acquire() as conn:
async with c
Quick Info
- Source
- antigravity
- Category
- Creative & Media
- Repository
- View Repo
- Scraped At
- Jan 29, 2026
Tags
Related Skills
3d-games
3D game development principles. Rendering, shaders, physics, cameras.
3d-web-experience
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
algorithmic-art
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use this when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems. Create original algorithmic art rather than copying existing artists' work to avo